Integrating GLPbuffer and Java Graphics2D 30 Oct 2008 04:00 GMTIn bringing a mathematical visualization app to Java, Joshua A. Davis and Thaddeus Keenan Simons found that using OpenGL, via JOGL, offer huge benefits for 3D rendering. However, they wanted to make sure that the JOGL components would coexist with the rest of the Java GUI. In this article, they show how they integrated OpenGL pbuffers into ordinary Graphics2D rendering contexts to achieve a balance.
Source: Java.net