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Java Forum / Java 3D / December 2003

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ThreadLast Post  Replies
exponent E31 Dec 2003 23:25 GMT1
Hello, i must check if the double i get has an exponent E, for instance
2.779789878 E7, how can i test it and get rid of it?
Thanks
JBuilder 9 + j3d sdk21 Dec 2003 11:25 GMT5
I just downloaded JBuilder 9 from borland and am trying to develop a
little with the java 3d sdk.
The j3d jars are in the JBuilder's /jre/lib/ext directory (the JRE
which *is* set as the IDE's JDK)  and when i type my import statements
URGENT Help With Scientific Calculator!14 Dec 2003 15:48 GMT1
I designed a calculator, and I need help with the rest of
the actions.  I know I need to use the different Math
methods, but I tried that and it didn't work.  Also,
it needs to work as an applet and application, and in the
Fast 2D blitting and frame buffering12 Dec 2003 16:01 GMT1
After looking at the different Java lists I figured that 3D stuff has
most in common with what I'm trying to do.
I'd like to create a 2D graphics engine by writing all the graphics to a
simple memory buffer (an array of 24 bit pixels) then blitting the
reduction of VRML high-poly models09 Dec 2003 13:32 GMT2
Would you like to try an easy-to-use vrml reduction tool?
The name is VizUp (google is your friend).
Any problems, questions, discounts - just email me.
VizUp man
New to 3D. need advice05 Dec 2003 02:32 GMT1
I'm looking to write a very simple 3D application which I can run on PC and
Mac.
I just need to be able to apply a texture to a flat surface and then rotate
it about in space.
(possibly dumb) question ergaring matrices in java3d03 Dec 2003 18:12 GMT1
Hi all. I've been pretty much thrown in at the dead end of java3d here and
need a little help swimming.
This is possibly an obvious question, but if I have a Matrix4f m and a
Vector4f v, is there a method to get mv?
Lack of Tuple3d multiply03 Dec 2003 09:53 GMT5
How come there is no component-by-component multiplication for the
abstract class Tuple3* and its descendants?
For scalars there is tuple.scale(scalar) and for the subclass Vector3*
there are the two forms of vector multiplication .dot() and .cross(),
 
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