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Java Forum / First Aid / February 2006

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objects (newbie)

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MC - 05 Feb 2006 22:23 GMT
I learnt to program in the top down procedural system (assembly). Knowing
when to create a new function was easy. If you kept repeating the same task
then you needed to put it in a subroutine. But I'm a bit confused by all
these classes in Java. What criteria should I use to decide to create a new
class instead of just add a method to my existing class. I can see me
writting code thats basically one big class with lots of methods. I know I
should break it up into smaller classes but cant tell what criteria to use.
Can anyone recommend a book or url for an object orientated approach to
programming?

Thanks in advance
fb - 06 Feb 2006 02:57 GMT
> I learnt to program in the top down procedural system (assembly). Knowing
> when to create a new function was easy. If you kept repeating the same task
[quoted text clipped - 7 lines]
>
> Thanks in advance

Bruce Eckel had written a free e-book on the subject a while back, but
after searching it seems you may have to buy the latest version (which
may not be a bad idea), or if you want the 2nd edition it is available
free at:  http://www.janiry.com/bruce-eckel/
MC - 06 Feb 2006 08:34 GMT
Thanks for your help I'll try the ebook first, I just want a basic model for
thinking in objects. This looks just the ticket
Michael Redlich - 06 Feb 2006 03:24 GMT
> I learnt to program in the top down procedural system (assembly). Knowing
> when to create a new function was easy. If you kept repeating the same task
[quoted text clipped - 7 lines]
>
> Thanks in advance

MC:

Programming languages such as Java and C++ are object-oriented
programming languages that are much different than procedure-oriented
programming languages such as C, Pascal, and FORTRAN.

When you switch from a procedure-oriented programming language to an
object-oriented one, you need to change the way you think about
developing the application.  You basically model real-world objects,
that is, objects have attributes and behavior.

For example, think about developing a cell phone application.  A cell
phone's attributes will include things like the color of the keys, the
kind of displays, etc.  A celll phone's behaviors will include how it
makes/receives phone calls, etc.

The class mechanism in Java and C++ allows you to define attributes and
behavior for a particular object.

You should create a class to essentially focus on what that object
should be doing.  Creating one *large* class with lots of methods is a
big design no-no since it makes it difficult to predict all possible
behaviors of related objects.  This also makes your application
difficult to maintain.

Design patterns were developed as "templates," i.e., a set of
interacting classes, that can be applied in recurring software
situations.  There are a couple of books that would be useful:

Design Patterns - Elements of Object-Oriented Software
Erich Gamma, et. al.

Head First Design Patterns
Elisabeth & Eric Freeman
http://www.wickedlysmart.com/

You can download a copy of my introductory Java and/or C++
presentations that I conduct at an annual computer show.  Each one has
the same object-oriented section.  Just go to http://tcf.redlich.net/,
and click on "Downloads."

Hope this helps...

Mike.

~~~~~~~~~~~~~~~~~~~~
ACGNJ Java Users Group
http://www.javasig.org/
~~~~~~~~~~~~~~~~~~~~
MC - 06 Feb 2006 08:43 GMT
Thanks for your help!
MC - 07 Feb 2006 14:56 GMT
Thanks for your help.


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