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Java Forum / General / October 2007

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Fast display of large images

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ilano - 05 Oct 2007 16:15 GMT
Hi,

I have a requirement to display a series of large images on the screen
(FULLSCREEN) at an expected rate of 30 fps.

Please give me suggestions regarding how this can be achieved with
Java. I did get some heads, but I want to start again with a clear
mind.

Any help will be appreciated.

Thanks in advance,

Regards,
ilano
Andrew Thompson - 05 Oct 2007 17:50 GMT
..
>...I did get some heads, but I want to start again with a clear
>mind.

Did you mean 'leads'?
If so, it might pay to mention what they were, so
other people do not feel that you are treating them
as if they were your paid servants, by repeating
answers to a question that had already been
answered numerous times.

Did you mean 'heads'?
Excellent dude, get back to us once you've come
down.

Did you mean ..something else?

Signature

Andrew Thompson
http://www.athompson.info/andrew/

lord.zoltar@gmail.com - 05 Oct 2007 17:53 GMT
> Hi,
>
[quoted text clipped - 11 lines]
> Regards,
> ilano

What exactly are the "heads" that you got?

Is it possible to compile these images into some sort of movie file?
ilano - 05 Oct 2007 19:07 GMT
> What exactly are the "heads" that you got?

I actually meant "leads" :)
I didn't mention them here so as to not get any biased opinion towards
any such approach.
I will mention at a later point of time, if this discussion becomes
fruitful.

> Is it possible to compile these images into some sort of movie file?

I am open to this idea. But, I have to show these images live. In the
sense that they are captured by the camera and have to be immediately
displayed. The frame rate is also very important. Another thing is the
image size is very large around 8 MB per image. I cannot afford to
loose on quality.
Alexey - 05 Oct 2007 20:23 GMT
> > What exactly are the "heads" that you got?
>
[quoted text clipped - 3 lines]
> I will mention at a later point of time, if this discussion becomes
> fruitful.

Why can't you just tell what you've already considered and ask what
people would recommend?  Are you afraid we're gonna be biased to one
approach based on your own view?  I don't get it.
ilano - 06 Oct 2007 18:29 GMT
> > > What exactly are the "heads" that you got?
>
[quoted text clipped - 7 lines]
> people would recommend?  Are you afraid we're gonna be biased to one
> approach based on your own view?  I don't get it.

Well, It did not go the way I wanted it to.

Anyways, some people suggested me to go for some kind of native API to
achieve the frame rate.

Some suggested use of libraries such as JOGL or LWJGL, but i am not
too sure as they are complex 3D programming, games, etc.
Knute Johnson - 08 Oct 2007 04:11 GMT
>>>> What exactly are the "heads" that you got?
>>> I actually meant "leads" :)
[quoted text clipped - 13 lines]
> Some suggested use of libraries such as JOGL or LWJGL, but i am not
> too sure as they are complex 3D programming, games, etc.

My suggestion would be to get a very fast computer with a fast video
card.  I would do active rendering and play with the number of buffers
to get the best performance.

knute...
ilano - 08 Oct 2007 09:30 GMT
On Oct 8, 8:11 am, Knute Johnson <nos...@rabbitbrush.frazmtn.com>
wrote:

> >>>> What exactly are the "heads" that you got?
> >>> I actually meant "leads" :)
[quoted text clipped - 21 lines]
>
> - Show quoted text -

The computer is fast enough, so that is not an issue.
The same thing is achievable from using some C++ library or throught VC
++.

But not the same behavior in Java.
gwoodhouse@gmail.com - 08 Oct 2007 15:52 GMT
> On Oct 8, 8:11 am, Knute Johnson <nos...@rabbitbrush.frazmtn.com>
> wrote:
[quoted text clipped - 30 lines]
>
> But not the same behavior in Java.

Its been a while since ive actually worked with images and displaying
them and such. If this is an application then pre-loading the images
(either through writing to an invisible canvas) seems like your best
idea and then do the whole canvas flip thing.

Gah. End of day and my brain isn't working. If you still need help let
me know (also curious about the other leads that you got fot my own
future reference).

Graeme
ilano - 09 Oct 2007 09:40 GMT
> them and such. If this is an application then pre-loading the images
> (either through writing to an invisible canvas) seems like your best
> idea and then do the whole canvas flip thing.

No, unfortunately I can't do preloading as I have to display them
realtime as captured from a camera.

> Gah. End of day and my brain isn't working. If you still need help let
> me know (also curious about the other leads that you got fot my own
[quoted text clipped - 3 lines]
>
> - Show quoted text -

I am looking into two libraries lwjgl and jogl for possible solutions.

I came across this article which say in future to speed up swing, they
might start using jogl for rendering. Well, its an old article talking
about present. I don't know if it is true.

http://today.java.net/pub/a/today/2003/09/11/jogl2d.html


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