> > Another question... I need to do two way communication on my
> > implementation. I need my client to call methods at the server
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> --
> Lew
Lew wrote:
>> What is the client doing while waiting for the server to call back?
>>
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>> to a wider outlook we can perceive a simpler solution to a desirable result
>> based on different premises.
> In the Battleship game, the client shoots then the server returns
> fire. I see your point. It would be a lot better if the server
> generated a shot and then the client got it with a remote method call.
>
> Thanks for helping me clear this up.
But back to my first question:
>> What is the client doing while waiting for the server to call back?
Doesn't the client have to wait for the server to fire before it can do anything?
If so, just have the server's shot be part of the response from the RMI call
that registers the client's shot.

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Lew