Are there any major differences between these two Objects, or does
BufferedImage just have the extra data buffer. Is one faster than the
other? Which one would be faster/more efficient for a game? I read
somewhere that a BufferedImage is better for "unchanging images that
take a long time to create", so I'm leaning more towards just a regular
Image for a game (although any pros/cons and input would be
appreciated).
Knute Johnson - 12 Sep 2006 04:18 GMT
> Are there any major differences between these two Objects, or does
> BufferedImage just have the extra data buffer. Is one faster than the
[quoted text clipped - 3 lines]
> Image for a game (although any pros/cons and input would be
> appreciated).
BufferedImage has considerably more capabilities than Image. If you
don't need any of those capabilities then you can use Image, otherwise
use BufferedImage.
knute...