>> An interesting project might be something similar to what I am
>> doing with a chess game: make a program that uses AI concepts to
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> That will only work if you team it against a competant opponent :)
> And it must have enough innate knowledge to force mate.
Well, no, you could have two learning AIs match off against each
other. At the start, they would be pretty bad, but they would both
get better, much like two kids learning to play together, but much
much faster.
It would be interesting to see if they came up with bizarre strategies
that would be effective against a human opponent.

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monique
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Chris Smith - 15 Dec 2005 18:48 GMT
> Well, no, you could have two learning AIs match off against each
> other. At the start, they would be pretty bad, but they would both
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> It would be interesting to see if they came up with bizarre strategies
> that would be effective against a human opponent.
In the generic sense, yes. However, it turns out checkers isn't really
a very interesting game from a strategy standpoint. It's about tactics.
More so even than the more typical computer chess opponent, the computer
checkers opponent does better mainly by looking more plies ahead into
the game. Even human checkers players do better by having the mental
capacity to look ahead more plies.
I doubt that your "learning" checkers programs would actually get much
better at all, since the more complex the decision trees they build, the
more difficult and computationally expensive it becomes for them to look
further ahead.

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zero - 15 Dec 2005 19:08 GMT
>>> An interesting project might be something similar to what I am
>>> doing with a chess game: make a program that uses AI concepts to
[quoted text clipped - 20 lines]
> It would be interesting to see if they came up with bizarre strategies
> that would be effective against a human opponent.
It seems my biggest problem is finding a good way to pick a move, taking
both the patterns and the total mobility into account. Trial and error I
suppose.

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