thanks, all. you have been a great help. i will see about this OReily
book and definately get this list of games in java to my comrades.
still, i need some more advice:
is there a free or cheap OBJ generator application for graphics that
any of you know about?
should i use something other than OBJ?
i have an outdated j3d book. where should i look for more information?
where can i find some good j3d code samples?
is there anywhere i should look for other information?
remember, i am working in a group who has very little experience with
game development, but quite a bit of experience in gaming, and im the
only coder. i think we can do this, but they take this enthusiasm and
interpret it as if it needs to be in a more "advanced" language than
java. can anyone post detailed examples as to why java is a decent
language for coding in? as they have no experience, they seem to think
that these "1997" applets are what makes up java, and would prefer to
go with something "advanced." you have convinced me, but they don't
seem to trust me alone.
> thanks, all. you have been a great help. i will see about this OReily
> book and definately get this list of games in java to my comrades.
I'm using that book "Killer games programming in Java" (and others) in
my re-evaluation of Java for games. It's not deep but has good breadth.
I must say, yes I'm impressed with Java's gains and people are using it
for *some* types of games but it isn't suitable for *all* games. For
example if you want the most immediate and direct game play then I'd
still look to trusty ol' c/c++.
> still, i need some more advice:
>
> is there a free or cheap OBJ generator application for graphics that
> any of you know about?
> should i use something other than OBJ?
3D Studio Max is top of the pile and the Quake's MD2 format is popular
too.
There are many formats, loaders and generators but I wouldn't lock into
a format just yet. IMHO, the choice of language/engine/library/api is
more important.
> i have an outdated j3d book. where should i look for more information?
> where can i find some good j3d code samples?
> is there anywhere i should look for other information?
https://games.dev.java.net/ is a good launch point.
"Java is Doomed" at http://javaisdoomed.sourceforge.net/ is worthy of a
look. It uses JOGL not Java3d.
> remember, i am working in a group who has very little experience with
> game development, but quite a bit of experience in gaming, and im the
> only coder.
Unless you have unlimited time and energy, I think you'll need an
engine to start with. Writing both an engine and state of the art game
at the same time is hefty work.
> i think we can do this, but they take this enthusiasm and
> interpret it as if it needs to be in a more "advanced" language than
[quoted text clipped - 3 lines]
> go with something "advanced." you have convinced me, but they don't
> seem to trust me alone.
It's not a cut and dry decision, it comes down to criteria on a game by
game basis.
I'm thinking of Java for kid's games, speed is not crucial. But for my
own entertainment I prefer a very immediate and direct feel with great
game play, so I keep getting sucked back into the c/c++ world.
Cheers.