"Kd" <kandarp.jani@gmail.com> wrote in news:1133297401.586288.199490
@g47g2000cwa.googlegroups.com:
> Hello,
>
[quoted text clipped - 11 lines]
> will print(try to) a dot on the server GUI text area. And then it will
> again go back to reading(waiting for) the client input.
Bad idea. Don't use exceptions to influence program flow. Exceptions
are supposed to be exceptional, not the rule.
> Problem:
> However out of my design flaw or whatever, this whole thing about
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> prints to the GUI->Wait for Client->Gets Client response->Prints some
> other info to the GUI
Have you looked into SwingUtilities.invokeLater?
> Due to this the dot(.) that i m trying to print at time out is not
> flushing on the GUI screen until the server gets the response from the
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> Thanks,
> Kandarp
a possible algorithm:
1a. server makes a move
1b. server starts DotThread
2a. server receives move from client
2b. server stops DotThread
DotThread would use Thread.sleep() to wait a number of seconds, and then
call
SwingUtilities.invokeLater(new Runnable()
{
public void run()
{
textOutput.append(".");
}
});
An alternative is to use a java.util.Timer which wakes up DotThread
(which would then extend TimerTask) at certain intervals. In this
implementation DotThread would not use Thread.sleep of course.

Signature
Beware the False Authority Syndrome
Kd - 30 Nov 2005 19:33 GMT
I see. This makes sense. I am familiar with invokeLater. Because when I
googled around invokeLater is what I was getting as a solution. I tired
using it but it didnot work.
The problem is that I was trying to take the user input (server move)
and then process the whole thing serially. I guess should take the
(userinput) move made on the server side in one thread. Then other
threads should handle the processing (which involves the DotThread and
the Client thread). That way the event handling thread of Swing is not
blocked waiting for response from the client. Which is what was
happening with my design
Thanks for you reply
Kandarp