> In an attempt to familiarize myself with Sprite animation I have made an
> exceptionally simple example.
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> Any way I can avoid this? I don't want to have to have a fake control on
> the front of my game.
do you have in the AnimationFrame constructor
setFocusable(true);
Luc The Perverse - 12 Nov 2005 09:27 GMT
>> In an attempt to familiarize myself with Sprite animation I have made an
>> exceptionally simple example.
[quoted text clipped - 10 lines]
>
> setFocusable(true);
SWEET!
I had no idea it would be that simple. Thank you!
--
LTP
:)