> BufferedImage supports transparency and is easy to work with. Look at
> AlphaComposite to see how to draw with transparency.
Thanks Knute. I'll give BufferedImag a try.
So, for the sake of my understanding is it correct assuming that an
Image class object is not capable of supporting direct graphics calls (
drawLine, fillRect, etc ) with transparency?
Regards,
MB
Knute Johnson - 21 Jun 2006 04:47 GMT
>> BufferedImage supports transparency and is easy to work with. Look at
>> AlphaComposite to see how to draw with transparency.
[quoted text clipped - 8 lines]
>
> MB
No. But unless you have to use a very old version of the JDK, you won't
want an Image, you will want a BufferedImage. There are simple classes
to read and write them to and from files, they support multiple color
models and bit depths, you can bet the actual pixel values easily, you
life will be better when you use the BufferedImage.

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Knute Johnson
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somewildmonkey@yahoo.com - 22 Jun 2006 01:16 GMT
Thanks again. I used BufferedImage and got my stuff going right away
:-)