>> I tried it and I hed serious problems on hp nx7010
>>
[quoted text clipped - 8 lines]
> is lightweight
> and jogl heavyweight. That is a bit of a problem
I don't want to use jogl because my app is SWING client for bussines app.
Since jdk 1.5 java 2D can use OpenGL for rendering. I think that swing
components use java 2D api for painting so it could use opengl if it is
avaliable. But when I enable openGL in my app, I get scramled sreen, or
sometimes it freez.
Skip - 15 Jan 2005 11:54 GMT
> >> I tried it and I hed serious problems on hp nx7010
> >>
[quoted text clipped - 14 lines]
> avaliable. But when I enable openGL in my app, I get scramled sreen, or
> sometimes it freez.
The OpenGL layer is still a bit buggy. It's known to swap color-channels in
Volatile/BufferedImages. The more bug-reports to Sun, the better.
And don't forget to update drivers ofcourse.
Wiseguy - 17 Jan 2005 09:02 GMT
> The OpenGL layer is still a bit buggy. It's known to swap
> color-channels in Volatile/BufferedImages. The more bug-reports to
> Sun, the better.
>
> And don't forget to update drivers ofcourse.
I don't think Sun it too interested in OpenGL support. They want java3D to
catch on...which wouldn't necessarily be a bad thing if there was more
literature avilable about the API and a REAL scene-graph editor was
available.
Skip - 17 Jan 2005 17:10 GMT
> > The OpenGL layer is still a bit buggy. It's known to swap
> > color-channels in Volatile/BufferedImages. The more bug-reports to
[quoted text clipped - 6 lines]
> literature avilable about the API and a REAL scene-graph editor was
> available.
I have to disagree strongly here. Sun more or less abandoned Java3D and made
it available to the community. They may want Java3D to catch on, but they
don't put much effort in it.