Hi!
I have a simple animation question. I am trying to make an Oval move
from one position of a window to another. I have managed to make the
Oval to update itself and redraw in a new position. Unfortunatly the
previous position/drawing of the Oval does not disappear. What happens
is that the Oval moves through the window and leaves a trail after it.
I thought that the Panel (myPanel) would also redraw itself after a call
to repaint() and the previous drawing of the Oval would disappear.
My questions are:
- How do I remove the previous drawing of the Oval or make the Panel
(myPanel) update itself, so that just the Oval moves without a trail.
- Why isn't the background/Panel "black" even though I am calling the
setBackground(Color.BLACK); function ?
Thanks for any help
Alberto.V
========== Code follows below ==========
//
// Main Code
//
public class Main {
public static void main(String[] args){
JFrame gameFrame = new JFrame();
AVPanel p = new myPanel();
gameFrame.setSize(600, 600);
gameFrame.setLocation(150,50);
gameFrame.getContentPane().setBackground(Color.BLACK);
gameFrame.getContentPane().add(p);
gameFrame.setVisible(true);
}
}
//
// myPanel CODE
//
public class myPanel extends JPanel implements Runnable {
Vector balls = new Vector();
public myPanel() {
setBackground(Color.BLACK);
balls.add(new Ball(0, 0));
Thread runnerThread = new Thread(this);
runnerThread.setDaemon(true);
runnerThread.start();
}
// Starts a new Thread
public void run() {
while (true) {
try {
this.updateBalls();
this.repaint();
Thread.sleep(9);
} catch (InterruptedException ie) {}
}
}
public void paintComponent(Graphics g) {
int sz = balls.size();
for (int i=0;i < sz; i++) {
Ball b = (Ball)balls.get(i);
b.draw(g);
}
}
public void updateBalls() {
int sz = balls.size();
for (int i=0;i < sz; i++) {
Ball b = (Ball)balls.get(i);
b.updatePosition();
}
}
public void paint(Graphics g) {
int size = balls.size();
super.paint(g);
}
}
//
// Ball object
//
public class Ball {
int xposition, yposition;
int radius = 30;
// Constructor
public Ball(int x, int y){
xposition = x;
yposition = y;
}
// Draw the object
public void draw(Graphics g) {
g.setColor(Color.RED);
g.fillOval(xposition, yposition, radius, radius);
}
// Update the objects position
public void updatePosition(){
Random r = new Random(System.currentTimeMillis() + xposition);
if ((r.nextInt(10) % 2) == 0){
xposition += 3;
} else {
yposition += 3;
}
}
}
Andrew Thompson - 09 Dec 2003 15:55 GMT
> Hi!
>
> I have a simple animation question.
Hi Alberto!
I advised you to post over here, but perhaps
I should have stressed 'in future' more.
What you have done here is 'multi-post',
which is very difficult.
So, my advice is..
Post NEW qns on GUI to c.l.j.g
Post NEW qns on java in c.l.j.p
If you are really unsure as to which your message
belongs in, cross-post, this sends messages
to both at the same instant, and keeps the
thread of the conversation together.
On _this_ one, please see my response
c.l.j.p
--
Andrew Thompson
* http://www.PhySci.org/ PhySci software suite
* http://www.1point1C.org/ 1.1C - Superluminal!
* http://www.AThompson.info/andrew/ personal site