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Java Forum / Java 3D / May 2007

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Basic questions about valid 3D models

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Zerex71 - 25 May 2007 16:15 GMT
Hello group,

This is my first posting to the group so please forgive me if this is
the wrong place to ask this question.  I am developing a Java-based
simulator and at some point am going to want to incorporate 3D vehicle
models into my displays and am wondering what wireframes or 3D
geometry formats Java could accept to properly render the vehicle
models.  I am assuming that you can't really "build" 3D models in Java
but that if you have an outside CAD program of some sort, you could
import it if you had it in the right format to feed to Java 3D - I am
asking about what formats are supported.  Please enlighten me and send
me to any reference pages where this is discussed!

Thanks,
Mike
Misterysword@hotmail.com - 25 May 2007 23:58 GMT
> Hello group,
>
[quoted text clipped - 11 lines]
> Thanks,
> Mike

Hi,
I think that you want to know about loaders. For example, look at this
page-->http://java3d.j3d.org/utilities/loaders.html

The following table lists the formats of files which loaders are
available publicly:

3DS 3D-Studio
COB Caligari trueSpace
DEM Digital Elevation Map
DXF AutoCAD Drawing Interchange File
IOB Imagine
LWS Lightwave Scene Format
NFF WorldToolKit NFF format
OBJ Wavefront
PDB Protein Data Bank
PLAY PLAY
SLD Solid Works (prt and asm files)
VRT Superscape VRT
VTK Visual Toolkit
WRL Virtual Reality Modeling Language

Regards.
Zerex71 - 29 May 2007 14:47 GMT
On May 25, 6:58 pm, Misterysw...@hotmail.com wrote:

> > Hello group,
>
[quoted text clipped - 35 lines]
>
> Regards.

Hi there,

Thanks for your response!  I do appreciate it.  I think the only ones
I have any possibility of using, even remotely, are 3DS Max and VRML.
I have experience with the former and none with the latter, but the
rest of them sound like multi-$$$ tools that I am not going to buy for
this.  I am doing my initial geometry in BRL-CAD, which is free, if
you have ever heard of it, and if nothing else, it going through this
process makes me work out the kinks of developing the geometry and
getting the dimensions right ahead of time before I do it "for real".

Thanks again,
Mike


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