> snip...
>
>The installation of JDK 1.6 contains a demos. If you look under
>applets you'll find a Molecule Viewer applet. This applet is 3D yet
>the source doesn't include the Java3D API?
Take a look at the Wireframe demo too. Many of these demos were include
in the JDK 1.1 around 1997.
Looking at the source code of Java3D,
https://j3d-core.dev.java.net/, i guess that they had so much fun
writing those demos that they decided to create Java3D out of them.
>So it seems I can see applets with 3d content.
>So based on this applet
>... what is the point for the Java3D API? Am I confusing something?
All 3D API's are based on 2D drawing no matter wich langage you use
( OpenGL, DirectX, C++, etc...). By the way, Java3D is written in Java,
of course. The point of any API is that you don't have to reinvent
the wheel every time you start a new project!
>Another thing is that the Java3D tutorial is terribly old. So the
>reason I asked was whether learning it was worth it if it was going to
>be deprecated in the forseeable future, etc.
I do not think so!!!!
>Thanks again.
>Dennis.
Bye,
Benoît-Nicole...
den - 26 Jan 2007 21:49 GMT
On Jan 26, 8:45 am, Benoît-Nicole Morrissette
<benoitmorrissett...@SPAMhotmail.com> wrote:
> > snip...
>
[quoted text clipped - 19 lines]
> >Dennis.Bye,
> Benoît-Nicole...
Thanks everybody for all your responses.
I think I'll have to roll my own if I want it installed in an applet.