tiago.cardoso schrieb:
> Hey Thomas,
>
> Thanks for the info. I'd already seen "SimpleUniverse vs
> VirtualUniverse" and the link you said but I was still a bit confused.
> So, does it mean that to have a Ortho Projection I'll have to be in
> Compatible Mode or is there any alternative to "setLeftProjection" ?
If you want to use Transform3D.ortho(...), you have to set it with
setLeftProjection. And this is only possible in compatibility mode.
> I'll like to do everything without the Compatible mode as this is the
> better way to keep thing working in most places, I suppose!
This would be indeed better, because you would not have to give up the
standard behaviors. Unfortunately I don't know a way to set ortho
projection differently. I would appreciate any answer to this problem;
it could also help my project. The time given for my project was too
short to find that out... (and now I want to have some freetime :) )
> If it isn't possible in my case, this means that I'll have to create my
> own pickshape, right ? Do you know any place where I can learn to do
> this in ortho, if needed ?
No, sorry. But keep me informed.
> Once again, thanks :D
No worries