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Java Forum / Java 3D / March 2006

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Java fullscreen 3D graphics

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Karsten Wutzke - 08 Mar 2006 10:40 GMT
Hello all!

What are the options to develop graphical applications in fullscreen?

1. Java3D, obviously slow in further development and relatively low
rendering quality/options
2. OpenGL via Java bindings, like Jogl, currently under development...
3. Any way to integrate C++ written game engines which are a little more
professional? -> like free OGRE3D etc.

A relatively high level approach is preferred, Java3D seems outdated
from what I have seen. OpenGL is too low level for me.

Any ideas?

Karsten

PS: Jet3D seems inferior
Brian Matzon - 08 Mar 2006 16:39 GMT
> A relatively high level approach is preferred, Java3D seems outdated
> from what I have seen. OpenGL is too low level for me.
Use http://jmonkeyengine.com (LWJGL) or http://xith.org (LWJGL and JOGL)


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