> 1) How to get the 3D coordinates of each of the corners of the box , and
Are the Rotate, Translate, and Zoom already implemented? How do those
methods store information about the box? What are the parameters of the
box? Are the lines always at right angles? What is the axis of rotation?
Freeform?
> 2) Once having got the 3D coordinates, how can i convert them into 2D
> screen coordinates for later use.
> Many thanks,
> Craig D.
I am obviously not as familiar with the API as you, but I've had
Multivariable and Vector Calculus along with Partial Differential
Equations. In short, I can play with pretty messy Geometries like those
involved in Special Relativity. I would like to help but I don't know
what you are working with.

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R. Scott Smith
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