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MfG, Christian Welzel aka Gawain@Regenbogen
GPG-Key: http://www.camlann.de/key.asc
Fingerprint: 4F50 19BF 3346 36A6 CFA9 DBDC C268 6D24 70A1 AD15
> Hi people !
>
[quoted text clipped - 8 lines]
> Or have i to transform the returned BoundingBoxes in some way ?
> In which coordinate system have the BoundingBoxes to be calculated in ?
Hi, i'me a learner at Java3D too. But from what i can tell, branchgroup
has a "computeBounds" type of property that will automatically compute
the bounds for you of a specific branchgroup. Maby a getbounds after
that would yield a pre-determined bound?
Myself, i have a yard having x by z coordinants, i can compute the
bounds from my source data.
Now to only figure out how to change a branch and repaint the window
hehe :( Not much luck in that department unfortunatly.
Hope it helps.
Christian Welzel - 13 Dec 2004 07:18 GMT
> Hi, i'me a learner at Java3D too. But from what i can tell, branchgroup
> has a "computeBounds" type of property that will automatically compute
> the bounds for you of a specific branchgroup. Maby a getbounds after
> that would yield a pre-determined bound?
This is not the problem.
I calculate my BoundingBoxes and set them after switching off the auto-
computation.
If i print out the types of the Bounds-Objects after all, i only get the
BoundingBoxes. That seems to be ok.
> Now to only figure out how to change a branch and repaint the window
A Canvas3D repaints itself, if its neccessary. You dont have to do it
yourself.

Signature
MfG, Christian Welzel aka Gawain@Regenbogen
GPG-Key: http://www.camlann.de/key.asc
Fingerprint: 4F50 19BF 3346 36A6 CFA9 DBDC C268 6D24 70A1 AD15