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Java Forum / Java 3D / August 2004

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XJ3DopenGL Problems

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R. Russell Kinter - 25 Aug 2004 21:33 GMT
hi all,
I know in the license or read me it says I gotta fix this stuff
myself,
but was hoping to get a clue :)

Regarding the new XJ3D M9, I don't have a problem running the regular
XJ3DBrowser, "regular" being the J3D rendering I think.

However, with the XJ3DopenGL version, I can't even load the simple
"moving_box.x3dv" Now the requirements mention "TNT64" My graphics
card is a Geforce2 allright, but the memory is 32MB not 64, is this
the cause of the problem?
Here is the error:

Running Xj3D demo browser
net.java.games.jogl.GLException: Method "glClientActiveTexture" not
available
       at net.java.games.jogl.impl.windows.WindowsGLImpl.glClientActiveTexture(
WindowsGLImpl.java:1541)
       at org.j3d.aviatrix3d.TriangleStripArray.renderState(TriangleStripArray.
java:157)
       at org.j3d.aviatrix3d.surface.RenderingProcessor.display(RenderingProces
sor.java:440)
       at net.java.games.jogl.impl.GLDrawableHelper.display(GLDrawableHelper.ja
va:74)
       at net.java.games.jogl.GLCanvas$DisplayAction.run(GLCanvas.java:198)
       at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:239)
       at net.java.games.jogl.GLCanvas.displayImpl(GLCanvas.java:186)
       at net.java.games.jogl.GLCanvas.display(GLCanvas.java:74)
       at org.j3d.aviatrix3d.surface.SimpleAWTSurface.draw(SimpleAWTSurface.jav
a:406)
       at org.j3d.aviatrix3d.pipeline.DefaultRenderPipeline.render(DefaultRende
rPipeline.java:146)
       at org.j3d.aviatrix3d.pipeline.SingleThreadRenderManager.run(SingleThrea
dRenderManager.java:381)
       at java.lang.Thread.run(Unknown Source)

thanx
Russ Kinter
BADBOY - 26 Aug 2004 22:59 GMT
Hi, i dont know anything about XJ3D but seeing as no 1 else has replied i`ll
try and help.

Is the "regular" XJ3DBrowser a DirextX implementaion,
if so maybe openGl isnt installed/configured correctly
My reasoning behind this is that most of your error message seems to reffer
to
openGl. eg:-
> net.java.games.jogl.GLException: Method "glClientActiveTexture" not
> available
>         at net.java.games.jogl.impl.windows.WindowsGLImpl.glClientActiveTexture(
> WindowsGLImpl.java:1541)
etc..

Hope that helps and i havnt sent u on a wild goose chase.

John.

> hi all,
> I know in the license or read me it says I gotta fix this stuff
[quoted text clipped - 16 lines]
> WindowsGLImpl.java:1541)
>         at
org.j3d.aviatrix3d.TriangleStripArray.renderState(TriangleStripArray.
> java:157)
>         at
org.j3d.aviatrix3d.surface.RenderingProcessor.display(RenderingProces
> sor.java:440)
>         at
net.java.games.jogl.impl.GLDrawableHelper.display(GLDrawableHelper.ja
> va:74)
>         at
net.java.games.jogl.GLCanvas$DisplayAction.run(GLCanvas.java:198)
>         at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:239)
>         at net.java.games.jogl.GLCanvas.displayImpl(GLCanvas.java:186)
>         at net.java.games.jogl.GLCanvas.display(GLCanvas.java:74)
>         at
org.j3d.aviatrix3d.surface.SimpleAWTSurface.draw(SimpleAWTSurface.jav
> a:406)
>         at
org.j3d.aviatrix3d.pipeline.DefaultRenderPipeline.render(DefaultRende
> rPipeline.java:146)
>         at
org.j3d.aviatrix3d.pipeline.SingleThreadRenderManager.run(SingleThrea
> dRenderManager.java:381)
>         at java.lang.Thread.run(Unknown Source)
>
> thanx
> Russ Kinter


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