hi,
I've had the same problems, somtimes it even crashed Win2k with a bluescreen when hardware-acceleration (ATI card) for GL was turned on...
I got the impression that the whole thing isn't really tested for applications which create and destroy multiple Canvas3D objects - even JOGL and GL4Java seem to have the same problems.
If you can rewrite you app to just change the scene-graph I'd do it this way!
I never found a solution to this problem altough I spent weeks trying... :-(
> hi,
> I have a swing + java3D program which creates and destroys a large
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>
> ved
Ved - 19 Feb 2004 21:41 GMT
Hi,
I changed my design (now altering the scenegraph instead of multiple
canvas3Ds) and it works like a charm. I suspect multiple canvas3D's is
not such a good idea
thanks anyway
vyas
> hi,
>
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>> ved