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Java Forum / Java 3D / April 2004

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MacAttack - 11 Mar 2004 12:54 GMT
I'm trying to join a colorcube to a cylinder into one shape and perform a tranform on them. What's the best way? Can you have a branch for the cylinder, another for the cube and join them to the same parent node?
Andre Bialojahn - 08 Apr 2004 23:49 GMT
> I'm trying to join a colorcube to a cylinder into one shape and
> perform a tranform on them. What's the best way?

I solved it - for a frustum which extends Primitive in my case - this
way:
* create a TG with a Cone, translate/rotate as needed
* create a TG with a ModelClip, trans/rot as needed
* combine the Cone and the ModelClip in one TG
* create a TG with a capping Cylinder of height zero,
 trans/rot as needed
* combine them in a top-TG.

When I put a Transform3D to this top-TG, the whole thing will be
translated as if being one.
If you need a BG, feel free to exchange the top-TG with a top-BG.

> Can you have a branch for the cylinder, another for the cube
> and join them to the same parent node?

Sure, but why not use TGs, instead?

André


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