I'm trying to join a colorcube to a cylinder into one shape and perform a tranform on them. What's the best way? Can you have a branch for the cylinder, another for the cube and join them to the same parent node?
> I'm trying to join a colorcube to a cylinder into one shape and
> perform a tranform on them. What's the best way?
I solved it - for a frustum which extends Primitive in my case - this
way:
* create a TG with a Cone, translate/rotate as needed
* create a TG with a ModelClip, trans/rot as needed
* combine the Cone and the ModelClip in one TG
* create a TG with a capping Cylinder of height zero,
trans/rot as needed
* combine them in a top-TG.
When I put a Transform3D to this top-TG, the whole thing will be
translated as if being one.
If you need a BG, feel free to exchange the top-TG with a top-BG.
> Can you have a branch for the cylinder, another for the cube
> and join them to the same parent node?
Sure, but why not use TGs, instead?
André