> Hi
>
[quoted text clipped - 7 lines]
> My concern is in Java's support for 3D. Do Sun still support the Java3D API
> or have they abandoned it in favour of the seemingly incomplete JOGL?
You seem to be a little confused about JOGL. It is not "incomplete" -
as it is in no way intended to be a scenegraph like java3D. JOGL is a
thin wrapper over openGL and is (bar any bugs that might pop up) as
complete as you could want - i.e: you can do any openGL stuff with
java/JOGL that you would with C/C++ and OpenGL.
> Essentially, if I decide to learn the Java 3D API, would I be spending time
> on a new skill that I wouldn't be able to use in the future?
Sun haven't made a significant move in either direction with Java3D, so
who knows? However, there does exist the Xith3D project - which is a
Java3D-like scenegraph that sits atop JOGL which uses the same
structural model as Java3D. Xith3D *is* currently supported and cross
platform.
michael hodigns scjp - 26 Nov 2003 16:08 GMT
Thank you for your help and enlightenment. I'll take a look at Xith3D.
Kind regards,
Michael