Does a java3d program automatically use hardware acceleration
(openGL/direct3d) of the user? I have a simple program that loads a
large vrml object (5megs) and allow the user to simply walk around
(using javas navigation behaviours). However, I find that it is
incredibly choppy. Im using an ATI9500 (64megs) so I wasn't exactly
expecting to have any choppiness.
Is there something I have to declare for the program to use hardware
acceleration or is it just that my model is rather large?
Mark
Peter Ashford - 26 Nov 2003 20:45 GMT
> Does a java3d program automatically use hardware acceleration
> (openGL/direct3d) of the user? I have a simple program that loads a
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>
> Mark
Its more that Java3D is really inefficient